// Allinone Zombie Attributes
new const zclass1_name[] = { "Allinone Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "zombie_allinone" }
new const zclass1_clawmodel[] = { "v_knife_zombie_allinone.mdl" }
const zclass1_health = 1600
const zclass1_speed = 250
const Float:zclass1_gravity = 1.0
const Float:zclass1_knockback = 1.0
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
new const zclass2_model[] = { "zombie_fast" }
new const zclass2_clawmodel[] = { "v_knife_zombie_fast.mdl" }
const zclass2_health = 1000
const zclass2_speed = 300
const Float:zclass2_gravity = 1.0
const Float:zclass2_knockback = 3.0
// Jump Zombie Attributes
new const zclass3_name[] = { "Jump Zombie" }
new const zclass3_info[] = { "HP- Jump++ Knockback+" }
new const zclass3_model[] = { "zombie_jump" }
new const zclass3_clawmodel[] = { "v_knife_zombie_jump.mdl" }
const zclass3_health = 1300
const zclass3_speed = 250
const Float:zclass3_gravity = 0.5
const Float:zclass3_knockback = 2.0
// Big Zombie Attributes
new const zclass4_name[] = { "Big Zombie" }
new const zclass4_info[] = { "HP++ Speed- Knockback--" }
new const zclass4_model[] = { "zombie_Big" }
new const zclass4_clawmodel[] = { "v_knife_zombie_big.mdl" }
const zclass4_health = 2200
const zclass4_speed = 220
const Float:zclass4_gravity = 1.0
const Float:zclass4_knockback = 0.5
// Limpid Zombie Attributes
new const zclass5_name[] = { "Limpid Zombie" }
new const zclass5_info[] = { "HP-- Knockback+ Limpid+" }
new const zclass5_model[] = { "zombie_limpid" }
new const zclass5_clawmodel[] = { "v_knife_zombie_limpid.mdl" }
const zclass5_health = 900
const zclass5_speed = 250
const Float:zclass5_gravity = 1.0
const Float:zclass5_knockback = 2.0
// NoKonckback Zombie Attributes
new const zclass6_name[] = { "NoKonckback Zombie" }
new const zclass6_info[] = { "HP-- Speed+ Knockback=0" }
new const zclass6_model[] = { "zombie_nkb" }
new const zclass6_clawmodel[] = { "v_knife_zombie_nkb.mdl" }
const zclass6_health = 600
const zclass6_speed = 260
const Float:zclass6_gravity = 1.0
const Float:zclass6_knockback = 0.0
// Leech Zombie Attributes
new const zclass7_name[] = { "Leech Zombie" }
new const zclass7_info[] = { "HP- speed- ininfecthp++" }
new const zclass7_model[] = { "zombie_leech" }
new const zclass7_clawmodel[] = { "v_knife_zombie_leech.mdl" }
const zclass7_health = 1100
const zclass7_speed = 240
const Float:zclass7_gravity = 1.0
const Float:zclass7_knockback = 1.0
const zclass7_infecthp = 400 // extra hp for infections
如果我不想要其中一个丧尸的种类
我该怎样掰
我试过把它删除
但删除后无法转amxx
求大大帮忙