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[1.6][插件] 坦克插件实体出现问题。变身的时候卡在地下了,而且炮弹发射的时候爆炸在原地,炮弹打不出去。求高手帮忙。谢谢了,
这个是坦克插件。坦克插件实体出现问题。变身的时候卡在地下了,而且炮弹发射的时候爆炸在原地,炮弹打不出去。求高手帮忙。谢谢了。
有源码。。。。。。。。。。。。。。。。谢谢


希望关注一下我这个文章。谢谢







#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <engine>
#include <HamSandwich>
#include <CSModTank_Native>
//#include <CSMod_Core>


#define HEAD_POSITION    8
#define DESIRED_DISTANCE    0 // Change this to whatever.


#define TASK_ROCKET 6740100
#define TASK_BOMB 6760200
#define MaxWeaponCarray 12


// 坦克最大行进速度
new Float:g_TankSpeed = 200.0


new g_TankMDL[] = "models/player/tankII/tankII.mdl"
new g_TankMDL2[] = "models/tank2.mdl"


new Float:g_TankMaxHP=1000.0
new Float:g_TankMaxAR=512.0


new TankEnt[33]
new bool:BuyTankDone[33]
new g_WeaponBack[33][MaxWeaponCarray][64]


//new laserbeam
new smoke,boom
new bool:wait_rocket[33], bool:wait_bomb[33]


#define BAR_SIZE 20
new gBar[] = "¤¤¤¤¤¤¤¤¤¤"


new bool:LoadStatus[33] = false

new Float:Damage_L = 50.0
new Float:Damage_R = 200.0
new Float:Damage_S = 300.0

new Float:Radius_R = 300.0
new Float:Radius_S = 300.0


public plugin_init()
{
register_plugin("CrazyTanker", "1.0.1121", "Cool.Cat")


register_forward( FM_PlayerPreThink, "Forward_PreThink" )
register_forward(FM_PlayerPreThink, "Forward_PreThink_Post", 1)

register_event("CurWeapon", "SwitchWeapon", "be", "1=1")
register_event("DeathMsg", "death_event", "a")
register_event("ResetHUD", "resethud_event", "be")


register_think("CSMod_Tank","Tank_Think")

RegisterHam(Ham_Killed,"info_target","TargetKilled")

register_clcmd("buy_tank", "BuyTank")
// register_clcmd("ViewLess", "ViewLess")
// register_clcmd("ViewAdd", "ViewAdd")
}


//public client_connect(id)
//{
// WriteCSID(id,"中文CSID测试通过~")
//}


public plugin_precache()
{
precache_model(g_TankMDL)
precache_model(g_TankMDL2)

precache_model("models/rpgrocket.mdl")
precache_model("models/shell.mdl")

//laserbeam = precache_model("sprites/laserbeam.spr")
smoke = precache_model("sprites/smoke.spr")
boom = precache_model("sprites/zerogxplode.spr")

precache_sound("vox/_period.wav")
precache_sound("weapons/rocketfire1.wav")
precache_sound("weapons/m249-1.wav")
precache_sound("CSMod/ap_rotor2.wav")

register_cvar("Damage_L","50.0")
register_cvar("Damage_R","200.0")
register_cvar("Damage_S","300.0")

register_cvar("Radius_R","300.0")
register_cvar("Radius_S","300.0")
}


public plugin_natives()
{
register_native("HumanBuyTank", "BuyTank",1)
register_native("SetTankDamage", "_SetTankDamage")
register_native("SetTankRadius","_SetTankRadius")
}


public _SetTankDamage(Float:pDamage_L,Float:pDamage_R,Float:pDamage_S)
{
Damage_L = pDamage_L
Damage_R = pDamage_R
Damage_S = pDamage_S

set_cvar_float("Damage_L",Damage_L)
set_cvar_float("Damage_R",Damage_R)
set_cvar_float("Damage_S",Damage_S)
}


public _SetTankRadius(Float:pRadius_R,Float:pRadius_S)
{
Radius_R = pRadius_R
Radius_S = pRadius_S


set_cvar_float("Radius_R",Radius_R)
set_cvar_float("Radius_S",Radius_S)
}


public client_putinserver(id)
{
set_task(30.0, "bind_key", id,"",0,"b")
return PLUGIN_CONTINUE
}


public bind_key(id)
{
client_cmd(id, "bind p buy_tank")

switch (random_num(0,3))
{
case 0: client_color(id, id, "^x04【提示】^x01按 ^x03P^x01 键购买坦克")
case 1: client_color(id, id, "^x04【提示】^x01按 ^x03R^x01 键实施坦克自爆")
case 2: client_color(id, id, "^x04【提示】^x01更多特色插件,请访问 ^x04www.CSMod.com^x01 游戏社区")
case 3: client_color(id, id, "^x04【提示】^x01坦克操作:^x04左键^x01 使用机枪,^x04右键^x01 发射导弹")
}
}


public client_color(playerid,colorid,msg[])
{
message_begin(playerid?MSG_ONE:MSG_ALL, get_user_msgid("SayText"), {0,0,0}, playerid)
write_byte(colorid)
write_string(msg)
message_end()
}


public client_disconnect(id)
{
if (is_valid_ent(TankEnt[id]) && id==pev(TankEnt[id],pev_owner))
{
set_user_footsteps(id,0)
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
emit_sound(TankEnt[id], CHAN_VOICE, "vox/_period.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
remove_entity(TankEnt[id])
TankEnt[id]=0
}

wait_rocket[id] = false
wait_bomb[id] = false
LoadStatus[id] = false
BuyTankDone[id] = false

for (new p=0;p<MaxWeaponCarray;p++)
copy(g_WeaponBack[id][p],63,"")
}


public resethud_event(id)
{
if (is_valid_ent(TankEnt[id]) && id==pev(TankEnt[id],pev_owner))
{
set_user_footsteps(id,0)
set_pev(id,pev_gravity,0.0)
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
emit_sound(TankEnt[id], CHAN_WEAPON, "vox/_period.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
remove_entity(TankEnt[id])
TankEnt[id]=0
SendBack(id)
give_item(id,"weapon_knife")
engclient_cmd(id,"weapon_knife")
set_user_godmode(id,0)
}

BuyTankDone[id] = false
}


stock LoadPlayerLists(id,csid[])
{
new a,pos = 0
new getinfo[33]

new INI_path[256] = "addons\amxmodx\configs\TankUsers.ini"

LoadStatus[id] = false

if (file_exists(INI_path))
{
while(read_file(INI_path,pos++,getinfo,32,a))
{
if (getinfo[0]==';' || getinfo[0]=='*' || (getinfo[0]=='/' && getinfo[1]=='*'))  continue // break


if (equali(getinfo,csid))
LoadStatus[id] = true
}
}
else
server_print("'%s' Not Exists!",INI_path)
}


public BuyTank(id)
{
if(!is_user_alive(id))
{
client_print(id, print_chat, "【坦克大战】 死亡状态无法驾驶坦克.")
return PLUGIN_HANDLED
}

if(is_valid_ent(TankEnt[id]) && pev(TankEnt[id],pev_owner)>0 && pev(TankEnt[id],pev_owner)<33)
{
client_print(id, print_chat, "【坦克大战】 你已经购买坦克了.")
return PLUGIN_HANDLED
}

if (get_user_team(id)!=1 && get_user_team(id)!=2)
{
client_print(id,print_chat,"【坦克大战】观察者无法购买坦克!")
return PLUGIN_HANDLED
}

if (BuyTankDone[id])
{
client_print(id,print_chat,"【坦克大战】本局你已经购买过坦克了!")
return PLUGIN_HANDLED
}

if (TankEnt[id])
client_print(id,print_chat,"【坦克大战】你正在驾驶坦克!")
else
{
BuyTankDone[id] = true

new csid[32]
get_user_name(id,csid,31)

LoadPlayerLists(id,csid)

// if (!LoadStatus[id])
// {
// client_print(id,print_center,"对不起,你没有购买坦克的权限,请联系管理员购买!")
// return PLUGIN_HANDLED
// }

BackWid(id)

strip_user_weapons(id)

// 自己第一视角看到的
set_pev(id, pev_viewmodel2, g_TankMDL2)


new data[1]
data[0] = id

set_task(0.1,"Create_Tank",0,data,1)

set_pev(id,pev_maxspeed,g_TankSpeed)

new name[32]
get_user_name(id,name,31)

client_print(id,print_chat,"【坦克大战】%s 购买了一辆坦克",name)
}

return PLUGIN_HANDLED
}


public Create_Tank(data[])
{
new id = data[0]


TankEnt[id] = create_entity("info_target")
if(TankEnt[id] > 0)
{
entity_set_string(TankEnt[id], EV_SZ_classname, "CSMod_Tank")

static Float:p_mins[3] , Float:p_maxs[3]
p_mins = Float:{ -64.0,-64.0, -64.0 }
p_maxs = Float:{  64.0, 64.0, 64.0 }
engfunc(EngFunc_SetSize, TankEnt[id], p_mins, p_maxs)
set_pev(TankEnt[id], pev_mins, p_mins)
set_pev(TankEnt[id], pev_maxs, p_maxs )

new Float:origin[3]
new Float:angles[3]
entity_get_vector(id, EV_VEC_origin, origin)
entity_get_vector(id, EV_VEC_v_angle, angles)

new Float:dist_origin[3]

VelocityByAim(id, 100, dist_origin)


origin[0] -= dist_origin[0]
origin[1] -= dist_origin[1]
      origin[2] += 50.0


entity_set_int(TankEnt[id], EV_INT_movetype, MOVETYPE_NOCLIP)
entity_set_vector(TankEnt[id], EV_VEC_angles, angles)
entity_set_origin(TankEnt[id], origin)

entity_set_int(TankEnt[id], EV_INT_sequence, 1)
entity_set_float(TankEnt[id],EV_FL_animtime,2.0)
entity_set_float(TankEnt[id],EV_FL_framerate,1.0)
entity_set_float(TankEnt[id], EV_FL_scale, 1.0)


set_task(0.01,"Show_Tank",0,data,1)
}
}


public Show_Tank(data[])
{
new id = data[0]

    new Float:gSizeMin[] = {-32.0, -32.0, -4.0}
    new Float:gSizeMax[] = {32.0, 32.0, 4.0}
//     
//    entity_set_int(ent, EV_INT_movetype, MOVETYPE_NONE)
//    entity_set_vector(ent, EV_VEC_angles, vAngles)
//    entity_set_origin(ent, FLorigin)
//     
//    DispatchSpawn(ent)
//     
//    entity_set_model(ent, g_TankMDL)
//    entity_set_int(ent, EV_INT_solid, SOLID_BBOX)
//    entity_set_size(ent, gSizeMin, gSizeMax)

entity_set_model(TankEnt[id], g_TankMDL)
entity_set_int(TankEnt[id], EV_INT_solid, SOLID_BBOX)
entity_set_size(TankEnt[id], Float:{-32.0, -32.0, -4.0}, Float:{32.0, 32.0, 4.0})


entity_set_edict(TankEnt[id], EV_ENT_owner, id)
entity_set_float(TankEnt[id], EV_FL_takedamage, DAMAGE_AIM)
entity_set_float(TankEnt[id], EV_FL_health, g_TankMaxHP)
entity_set_float(TankEnt[id], EV_FL_armorvalue, g_TankMaxAR)
set_rendering(TankEnt[id], kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255)


entity_set_float(TankEnt[id],EV_FL_nextthink,halflife_time() + 0.001)

set_user_footsteps(id,1)
set_user_godmode(id,1)
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,0)
//entity_set_int(id, EV_INT_solid, SOLID_NOT)

emit_sound(TankEnt[id], CHAN_VOICE, "CSMod/ap_rotor2.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
}


public client_PreThink(id)
{
if(is_user_alive(id))
{
if (is_valid_ent(TankEnt[id]))
{
if (pev(TankEnt[id],pev_owner)!=id)
{
return PLUGIN_CONTINUE
}

new button = get_user_button(id)
new Float:forigin[3],Float:angles[3], Float:velocity[3]

entity_get_vector(TankEnt[id], EV_VEC_origin, forigin)
entity_get_vector(TankEnt[id], EV_VEC_v_angle, angles)

if(button & IN_ATTACK)
{
if (get_gametime() - entity_get_float(TankEnt[id], EV_FL_fuser2) < 0.1) return PLUGIN_CONTINUE

entity_set_float(TankEnt[id], EV_FL_fuser2, get_gametime())

emit_sound(TankEnt[id], CHAN_WEAPON, "weapons/m249-1.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)

new ent = create_entity("info_target")
if(ent > 0)
{
entity_set_string(ent, EV_SZ_classname, "Tank_Bullet")
entity_set_model(ent, "models/shell.mdl")

entity_set_size(ent, Float:{-1.0,-1.0,-1.0}, Float:{1.0,1.0,1.0})

entity_set_origin(ent, forigin)
entity_set_vector(ent, EV_VEC_angles, angles)

entity_set_int(ent, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_FLY)
entity_set_edict(ent, EV_ENT_owner, id)

VelocityByAim(id, 1000, velocity)
entity_set_vector(ent, EV_VEC_velocity, velocity)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(smoke)
write_byte(2)
write_byte(1)
write_byte(232)
write_byte(166)
write_byte(0)
write_byte(128)
message_end()
}
}
if(button & IN_ATTACK2 && !wait_rocket[id])
{
new ent = create_entity("info_target")
if(ent > 0)
{
entity_set_string(ent, EV_SZ_classname, "Tank_Rocket")
entity_set_model(ent, "models/rpgrocket.mdl")

entity_set_size(ent, Float:{-1.0,-1.0,-1.0}, Float:{1.0,1.0,1.0})

entity_set_origin(ent, forigin)
entity_set_vector(ent, EV_VEC_angles, angles)

entity_set_int(ent, EV_INT_effects, 64)
entity_set_int(ent, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_FLY)
entity_set_edict(ent, EV_ENT_owner, id)

VelocityByAim(id, 1000, velocity)
               velocity[2] += 100.0;
entity_set_vector(ent, EV_VEC_velocity, velocity)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(smoke)
write_byte(25)
write_byte(1)
write_byte(255)
write_byte(255)
write_byte(255)
write_byte(128)
message_end()

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(smoke)
write_byte(40)
write_byte(4)
write_byte(255)
write_byte(0)
write_byte(0)
write_byte(128)
message_end()

emit_sound(ent, CHAN_WEAPON, "weapons/rocketfire1.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
//emit_sound(ent, CHAN_VOICE, "weapons/rocket1.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
}
wait_rocket[id] = true
set_task(2.0, "reset_rocket", id+TASK_ROCKET)
}
if(button & IN_RELOAD && !wait_bomb[id])
{
new ent = create_entity("info_target")
if(ent > 0)
{
entity_set_string(ent, EV_SZ_classname, "Tank_Bomb")
entity_set_model(ent, "models/rpgrocket.mdl")

entity_set_size(ent, Float:{-1.0,-1.0,-1.0}, Float:{1.0,1.0,1.0})

entity_set_origin(ent, forigin)
entity_set_vector(ent, EV_VEC_angles, angles)

entity_set_int(ent, EV_INT_solid, SOLID_TRIGGER)
entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS)
entity_set_edict(ent, EV_ENT_owner, id)
}
wait_bomb[id] = true
set_task(4.0, "reset_bomb", id+TASK_BOMB)
}


// // 红外线标准
// new Float:end_origin[3],Float:aim_origin[3]
// VelocityByAim(id, 9999, velocity)
// end_origin[0] = forigin[0] + velocity[0]
// end_origin[1] = forigin[1] + velocity[1]
// end_origin[2] = forigin[2] + velocity[2]
// trace_line(0, forigin, end_origin, aim_origin)
// message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, {0,0,0}, id)
// write_byte(1)
// write_short(TankEnt[id])
// write_coord(floatround(aim_origin[0]))
// write_coord(floatround(aim_origin[1]))
// write_coord(floatround(aim_origin[2]))
// write_short(laserbeam)
// write_byte(1)
// write_byte(1)
// write_byte(1)
// write_byte(8)
// write_byte(0)
// write_byte(255)
// write_byte(0)
// write_byte(0)
// write_byte(128)
// write_byte(0)
// message_end()

new health_percent = floatround(entity_get_float(TankEnt[id], EV_FL_health) * 100 / g_TankMaxHP)

set_hudmessage( 255 - health_percent * 2, health_percent * 2, 0, -2.0, 0.76, 0, 1.0, 1.0, 0.0, 0.0, 4 )
show_hudmessage( id, "坦克HP: %i AR:%i^n%s", floatround(entity_get_float(TankEnt[id], EV_FL_health)),floatround(entity_get_float(TankEnt[id], EV_FL_armorvalue)),gBar[ min( BAR_SIZE-1, BAR_SIZE - floatround((health_percent / 100.0) * BAR_SIZE)) ])
}
}
return PLUGIN_CONTINUE
}


public reset_rocket(id)
{
wait_rocket[id-TASK_ROCKET] = false
}


public reset_bomb(id)
{
wait_bomb[id-TASK_BOMB] = false
}


public Tank_Think(TankID)
{
if (is_valid_ent(TankID))
{
new id = pev(TankID,pev_owner)

if( !is_user_alive(id))
{
remove_entity(TankEnt[id])
return PLUGIN_CONTINUE
}
else
{
new Float:origin[3]
entity_get_vector( id, EV_VEC_origin, origin )
entity_set_origin( TankID, origin )

new Float:v_angle[3]
entity_get_vector( id, EV_VEC_v_angle, v_angle )
v_angle[0] = 0.0
v_angle[2] = 0.0
entity_set_vector( TankID, EV_VEC_angles, v_angle )


entity_set_float(TankID,EV_FL_nextthink,halflife_time() + 0.001)
}
}
return PLUGIN_HANDLED
}


//public ViewLess(id)
//{
//    new Float:ofs[3]
//    pev(id, pev_view_ofs, ofs)
//    ofs[2] -= 8.0
//    set_pev(id, pev_view_ofs, ofs)
//    return 1
//}
//
//public ViewAdd(id)
//{
//    new Float:ofs[3]
//    pev(id, pev_view_ofs, ofs)
//    ofs[2] += 8.0
//    set_pev(id, pev_view_ofs, ofs)
//    return 1
//}


public death_event()
{
new id = read_data(2)

if (is_valid_ent(TankEnt[id]) && id==pev(TankEnt[id],pev_owner))
{
new id = pev(TankEnt[id],pev_owner)
set_user_footsteps(id,0)
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,255)
emit_sound(TankEnt[id], CHAN_VOICE, "vox/_period.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
remove_entity(TankEnt[id])
TankEnt[id]=0
set_user_godmode(id,0)
}
}


stock TurnWeaponString(wid,rdata[],rlen)
{
switch (wid)
{
case 0:copy(rdata,rlen,"weapon_knife")
case 17:copy(rdata,rlen,"weapon_glock18")
case 16:copy(rdata,rlen,"weapon_usp")
case 1:copy(rdata,rlen,"weapon_p228")
case 26:copy(rdata,rlen,"weapon_deagle")
case 10:copy(rdata,rlen,"weapon_elite")
case 11:copy(rdata,rlen,"weapon_fiveseven")

case 21:copy(rdata,rlen,"weapon_m3")
case 5:copy(rdata,rlen,"weapon_xm1014")

case 7:copy(rdata,rlen,"weapon_mac10")
case 23:copy(rdata,rlen,"weapon_tmp")
case 19:copy(rdata,rlen,"weapon_mp5navy")
case 12:copy(rdata,rlen,"weapon_ump45")
case 30:copy(rdata,rlen,"weapon_p90")

case 14:copy(rdata,rlen,"weapon_galil")
case 15:copy(rdata,rlen,"weapon_famas")
case 28:copy(rdata,rlen,"weapon_ak47")
case 3:copy(rdata,rlen,"weapon_scout")
case 22:copy(rdata,rlen,"weapon_m4a1")
case 27:copy(rdata,rlen,"weapon_sg552")
case 8:copy(rdata,rlen,"weapon_aug")
case 13:copy(rdata,rlen,"weapon_sg550")
case 18:copy(rdata,rlen,"weapon_awp")
case 24:copy(rdata,rlen,"weapon_g3sg1")

case 20:copy(rdata,rlen,"weapon_m249")
}
}


stock SendBack(id)
{
new rdata[64]

for (new p=0;p<MaxWeaponCarray;p++)
{
copy(rdata,63,"")
TurnWeaponString(str_to_num(g_WeaponBack[id][p]),rdata,63)
//server_print("%d->%s",str_to_num(g_WeaponBack[id][p]),rdata)
give_item(id,rdata)
}
}


stock BackWid(id)
{
new Weapons[32],weapon[32]
new numWeapons = 0

get_user_weapons(id, Weapons, numWeapons)

for (new j=0; j<MaxWeaponCarray; j++)
{
copy(g_WeaponBack[id][j],63,"")
}

for (new j=0; j<numWeapons; j++)
{
format(weapon,31,"%d",Weapons[j])


copy(g_WeaponBack[id][j],63,weapon)
}
}


public SwitchWeapon(id)
{
   if ( !BuyTankDone[id] )
      BuyTank(id);


if(TankEnt[id] && pev_valid(TankEnt[id]))
{
if (pev(TankEnt[id],pev_owner)==id)
{
set_pev(id,pev_viewmodel2, g_TankMDL2)
set_pev(id,pev_maxspeed,g_TankSpeed)
}
}
return PLUGIN_CONTINUE
}


public Forward_PreThink(id) 
{
if (is_user_alive(id))
{
if (is_valid_ent(TankEnt[id]))
{
if (TankEnt[id] && id==pev(TankEnt[id],pev_owner))
{
if (pev(id, pev_button) & IN_DUCK)
{
set_pev(id, pev_oldbuttons, pev(id, pev_oldbuttons) | IN_DUCK)
return FMRES_HANDLED
}
if (pev(id, pev_button) & IN_JUMP)
{
set_pev(id, pev_oldbuttons, pev(id, pev_oldbuttons) | IN_JUMP)
//ExecuteHamB(Ham_Player_Jump, id)
return FMRES_HANDLED
}
// else
// {
// set_pev(id,pev_gravity,800.0)
// }
}
}
}
return FMRES_IGNORED
}


public Forward_PreThink_Post(id)
{
if (is_user_alive(id))
{
if (is_valid_ent(TankEnt[id]))
{
if (TankEnt[id] && id==pev(TankEnt[id],pev_owner))
{
if (pev(id, pev_button) & IN_DUCK)
{
set_pev(id, pev_oldbuttons, pev(id, pev_oldbuttons) | IN_DUCK)
return FMRES_IGNORED
}
if (pev(id, pev_button) & IN_JUMP)
{
set_pev(id, pev_oldbuttons, pev(id, pev_oldbuttons) | IN_JUMP)
//ExecuteHamB(Ham_Player_Jump, id)
return FMRES_IGNORED
}
else
{
set_pev(id,pev_gravity,800.0)
}
}
}
}
return FMRES_HANDLED
}


public pfn_touch(entity1, entity2)
{
if(entity1 > 0 && is_valid_ent(entity1))
{
new classname[32]
entity_get_string(entity1, EV_SZ_classname, classname, 31)
new classname2[32]
if(entity2 > 0 && is_valid_ent(entity2))
{
entity_get_string(entity2, EV_SZ_classname, classname2, 31)
}

new attacker = entity_get_edict(entity1, EV_ENT_owner)

if((equal(classname, "Tank_Rocket") || equal(classname, "Tank_Bomb")) && (entity2 == 0 || equal(classname2, "player") || 
equal(classname2, "CSMod_Tank") || equal(classname2, "Tank_Rocket") || 
equal(classname2, "func_breakable") || equal(classname2, "func_pushable"))
)
{
if(entity2 > 0)
{
new tid = entity_get_edict(entity2, EV_ENT_owner)

if(attacker == tid)
{
return PLUGIN_CONTINUE
}
else if (tid>0 && tid<33)
{
new name1[32]
new name2[32]
get_user_name(attacker,name1,31)
get_user_name(tid,name2,31)


if (get_user_team(attacker) != get_user_team(tid))
{
if (random_num(0,1))
client_print(0, print_chat, "【坦克大战】 %s 踩到狗屎运,自爆的坦克炸到了敌人 %s ...",name1,name2)
else
client_print(0, print_chat, "【坦克大战】 %s 眼睛长屁股上了,竟然撞到了敌人 %s 正在自爆的坦克上 ...",name2,name1)
}
}
}

new Float:explosion[3]
entity_get_vector(entity1, EV_VEC_origin, explosion)

// 右键
if (equal(classname, "Tank_Rocket"))
HL_RadiusDamage(0,explosion,attacker,0,Damage_R,Radius_R)
// R键
else if (equal(classname, "Tank_Bomb"))
HL_RadiusDamage(1,explosion,attacker,0,Damage_S,Radius_S)

message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(3)
write_coord(floatround(explosion[0]))
write_coord(floatround(explosion[1]))
write_coord(floatround(explosion[2]))
write_short(boom)
write_byte(50)
write_byte(15)
write_byte(0)
message_end()

emit_sound(entity1, CHAN_WEAPON, "vox/_period.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)

remove_entity(entity1)
}
else if(equal(classname, "Tank_Bullet"))
{
if(equal(classname2, "player") || equal(classname2, "CSMod_Tank") || 
equal(classname2, "func_breakable") || equal(classname2, "func_pushable"))
{
if(entity2 > 0)
{
if(attacker == entity_get_edict(entity2, EV_ENT_owner))
return PLUGIN_CONTINUE


new ateam=get_user_team(attacker)
new oteam=get_user_team(entity2)


if(equal(classname2, "func_breakable") || equal(classname2, "func_pushable"))
{
force_use(entity2, attacker)
}
else if (ateam!=oteam)
{
new Float:origin[3]
entity_get_vector(entity2, EV_VEC_origin, origin)


if (pev(entity2,pev_health)<=Damage_L)
ExecuteHamB(Ham_Killed, entity2, attacker, 0)
else
fakedamage(entity2, "Tank_Gun", Damage_L, DMG_BULLET)
}
}
}

remove_entity(entity1)
}
}

return PLUGIN_CONTINUE
}


public HL_RadiusDamage(DamageType, Float:vecSrc[3], pevAttacker, pevInflictor, Float:flDamage, Float:flRadius/*, iClassIgnore, bitsDamageType*/ )
{
new pEntity;
new tr;
new Float:flAdjustedDamage, Float:falloff;
new Float:vecSpot[3];

// NEW
new Float:vecAbsMin[3], Float:vecAbsMax[3], Float:vecAdjust[3],
Float:vecEndPos[3], Float:flFraction, iWaterLevel, i;

if( flRadius )
falloff = flDamage / flRadius;
else
falloff = 1.0;

new bInWater = (engfunc( EngFunc_PointContents, vecSrc ) == CONTENTS_WATER);

vecSrc[2] += 1;// in case grenade is lying on the ground

// iterate on all entities in the vicinity.
while ((pEntity = engfunc( EngFunc_FindEntityInSphere, pEntity, vecSrc, flRadius )) != 0)
{
if ( pev( pEntity, pev_takedamage ) != DAMAGE_NO )
{
iWaterLevel = pev( pEntity, pev_waterlevel ); // NEW

// blasts don't travel into or out of water
if (bInWater && iWaterLevel == 0)
continue;
if (!bInWater && iWaterLevel == 3)
continue;

// OLD: vecSpot = pEntity->BodyTarget( vecSrc ); -- NEW:
pev( pEntity, pev_absmin, vecAbsMin );
pev( pEntity, pev_absmax, vecAbsMax );
for( i = 0; i < 3; i++ ) vecSpot = ( vecAbsMin + vecAbsMax ) * 0.5;

engfunc( EngFunc_TraceLine, vecSrc, vecSpot, DONT_IGNORE_MONSTERS, pevInflictor, tr );

get_tr2( tr, TR_flFraction, flFraction ); // NEW
get_tr2( tr, TR_vecEndPos, vecEndPos ); // NEW

if ( flFraction == 1.0 || get_tr2( tr, TR_pHit ) == pEntity )
{
// the explosion can 'see' this entity, so hurt them!
if ( get_tr2( tr, TraceResult:TR_StartSolid ) )
{
// if we're stuck inside them, fixup the position and distance
vecEndPos =  vecSrc;
flFraction = 0.0;
}

// decrease damage for an ent that's farther from the bomb.

// OLD: flAdjustedDamage = ( vecSrc - tr.vecEndPos ).Length() * falloff; -- NEW:
for( i = 0; i < 3; i++ ) vecAdjust = vecSrc - vecEndPos;
flAdjustedDamage = floatsqroot(vecAdjust[0]*vecAdjust[0] + vecAdjust[1]*vecAdjust[1] + vecAdjust[2]*vecAdjust[2]) * falloff;

flAdjustedDamage = flDamage - flAdjustedDamage

if ( flAdjustedDamage < 0.0 )
{
flAdjustedDamage = 0.0
}

new vname[32]
entity_get_string(pEntity, EV_SZ_classname, vname, 31)

if (equali(vname,"player"))
{
new oid = pEntity

new oteam = get_user_team(oid)
new ateam = get_user_team(pevAttacker)


//server_print("oteam=%d,ateam=%d",oteam,ateam)


if (oteam!=ateam)
{
if (pev(oid,pev_health)<=flAdjustedDamage)
ExecuteHamB(Ham_Killed, oid, pevAttacker, 4)
else
take_damage( pEntity, pevInflictor, flAdjustedDamage )
}
}
else if (equali(vname,"CSMod_Tank"))
{
new oid = pev(pEntity,pev_owner)
new oteam = get_user_team(oid)
new ateam = get_user_team(pevAttacker)

if (oid==pevAttacker)
{
if (DamageType==1)
{
new tank_hp = floatround(entity_get_float(pEntity, EV_FL_health))

if (tank_hp<=flAdjustedDamage)
{
new oid = pev(pEntity,pev_owner)
new oname[32]
get_user_name(oid,oname,31)

client_print(0, print_chat, "【坦克大战】 %s 愚蠢的引爆了坦克,结束了自己的生命 ...",oname)
ExecuteHamB(Ham_Killed, pevAttacker, pevAttacker, 4)
}
else
take_damage( pEntity, pevInflictor, flAdjustedDamage )
}
}
else if (oteam!=ateam)
{
new tank_hp = floatround(entity_get_float(pEntity, EV_FL_health))

if (tank_hp<flAdjustedDamage)
{
new oid = pev(pEntity,pev_owner)
new oname[32]
get_user_name(oid,oname,31)

new aname[32]
get_user_name(pevAttacker,aname,31)
client_print(0, print_chat, "【坦克大战】 %s 击毁了 %s 的坦克!!! ...",aname,oname)
ExecuteHamB(Ham_Killed, oid, pevAttacker, 4)
}
else
take_damage( pEntity, pevInflictor, flAdjustedDamage )
}
}
}
}
}
}


public take_damage( victim, attacker, Float:damage )
{
fakedamage(victim,"weapon_grenade",damage,DMG_BLAST)
}


public TargetKilled(this,idattacker, shouldgib)
{
if (is_user_connected(idattacker))

if(!pev_valid(this)) return HAM_IGNORED

new tid = pev(this,pev_owner)

if (!is_user_connected(tid)) return HAM_IGNORED


ExecuteHamB(Ham_Killed, tid, idattacker, 4)
}
return HAM_HANDLED
}



我要暴你头。。。。。
獻花 x0 回到頂端 [樓 主] From:美國 | Posted:2014-11-16 21:12 |
xuqiang52133
個人文章 個人相簿 個人日記 個人地圖
初露鋒芒
級別: 初露鋒芒 該用戶目前不上站
推文 x1 鮮花 x32
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片

这个是坦克插件,实体出现问题,图片我不会上传,而且发射炮弹的时候,炮弹会在原地爆炸,根本发射不出去。希望有高手能帮助我解决一下,谢谢大家了。帮我改完传上来谢谢大家了。我愿意给雅币做为酬劳。。。。。

我的QQ 373734484。希望帮我改完。谢谢大家了。 表情 表情


我要暴你头。。。。。
獻花 x0 回到頂端 [1 樓] From:美國 | Posted:2014-11-16 21:16 |
xuqiang52133
個人文章 個人相簿 個人日記 個人地圖
初露鋒芒
級別: 初露鋒芒 該用戶目前不上站
推文 x1 鮮花 x32
分享: 轉寄此文章 Facebook Plurk Twitter 複製連結到剪貼簿 轉換為繁體 轉換為簡體 載入圖片



我要暴你头。。。。。
獻花 x0 回到頂端 [2 樓] From:美國 | Posted:2014-11-16 21:17 |

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