// Last human or swarm round or plague round if (g_swarmround || g_plagueround || fnGetHumans() == 1) return HAM_IGNORED; // human is killed
if (fnGetHumans() == 1) { damage = damage * 999.0 //這行設你要的傷害值 SetHamParamFloat(4, damage) //讀取修改過的傷害 }