引用 | 編輯
dog91311
2010-03-06 07:24 |
樓主
▼ |
||
x4
【插件資訊】 插件來源:轉自某大陸人身上 使用指令:plugins.ini zp_countdown_unattack.amxx 安裝路徑:cstrike\addons\amxmodx\plugins 【插件介紹】 不多說 先看圖 覺得好推一下 3雅就好 [此文章售價 3 雅幣已有 458 人購買]若發現會員採用欺騙的方法獲取財富,請立刻舉報,我們會對會員處以2-N倍的罰金,嚴重者封掉ID! x2
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引用 | 編輯
Equation02
2010-03-06 07:35 |
1樓
▲ ▼ |
到頭來還是同一個問題,
請問有 SMA 檔的嗎? 沒有我就不買啦! 萬一秒數不同就有反效果, 我最不喜歡中間那一行, 我寧願聽 BOT 亂開槍的說。 (之前的也是有中間的那一行) x0 |
引用 | 編輯
觀眾甲
2010-03-06 08:33 |
3樓
▲ ▼ |
這是以前發的amxx
複製程式 .DATA arr_000 array 2 fill 0x0 str_000 string "fvox/biohazard_detected.wav" arr_001 array 18 ( 0xE5 , 0x80 , 0x92 , 0xE6 , 0x95 , 0xB0 , 0x32 , 0x30 , 0xE7 , 0xA7 , 0x92 , 0xE6 , 0x8F , 0x92 , 0xE4 , 0xBB , 0xB6 , 0x0 ) str_001 string "1.0" str_002 string "Martin" str_003 string "forward_cmdstart" str_004 string "HLTV" str_005 string "event_round_start" str_006 string "a" str_007 string "1=0" str_008 string "2=0" str_009 string "fvox/ten.wav" str_010 string "fvox/nine.wav" str_011 string "fvox/eight.wav" str_012 string "fvox/seven.wav" str_013 string "fvox/six.wav" str_014 string "fvox/five.wav" str_015 string "fvox/four.wav" str_016 string "fvox/three.wav" str_017 string "fvox/two.wav" str_018 string "fvox/one.wav" str_019 string "zombie_countdown" arr_002 array 2 fill 0x0 mul_000 multiarray 10 - string "fvox/one.wav" string "fvox/two.wav" string "fvox/three.wav" string "fvox/four.wav" string "fvox/five.wav" string "fvox/six.wav" string "fvox/seven.wav" string "fvox/eight.wav" string "fvox/nine.wav" string "fvox/ten.wav" str_020 string "spk %s" arr_003 array 60 ( 0xE7 , 0x94 , 0x9F , 0xE5 , 0x8C , 0x96 , 0xE7 , 0x97 , 0x85 , 0xE6 , 0xAF , 0x92 , 0xE6 , 0xAD , 0xA3 , 0xE5 , 0x9C , 0xA8 , 0xE5 , 0xAF , 0xBB , 0xE6 , 0x89 , 0xBE , 0xE5 , 0xAE , 0xBF , 0xE4 , 0xB8 , 0xBB , 0xEF , 0xBC , 0x8C , 0x25 , 0x69 , 0xE7 , 0xA7 , 0x92 , 0xE5 , 0x90 , 0x8E , 0xE5 , 0x87 , 0xBA , 0xE7 , 0x8E , 0xB0 , 0xE6 , 0xAF , 0x8D , 0xE4 , 0xBD , 0x93 , 0xE5 , 0x83 , 0xB5 , 0xE5 , 0xB0 , 0xB8 , 0x0 ) str_021 string "zombie_countdown" var_000 variable ( 0x0 ) .CODE halt 0x0 PROC plugin_init break break push.c 0x1A0 push.c 0x180 push.c 0xF0 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 break push.c 0x0 push.c 0x1D8 push.c 0x7D push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 break push.c 0x348 push.c 0x328 push.c 0x318 push.c 0x288 push.c 0x260 push.c 0x28 sysreq.c [BAD SYSREQ] stack 0x30 zero.pri retn ENDP PROC plugin_precache break break push.c 0x368 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x3D0 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x440 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x4B8 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x530 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x598 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x608 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x678 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x6F0 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x758 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x10 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 zero.pri retn ENDP PROC event_round_start break break push.c 0x0 push.c 0x850 push.c 0x0 push.c 0x848 push.c 0x0 push.c 0x7C0 push.c 0x4010000000000000 push.c 0x38 sysreq.c [BAD SYSREQ] stack 0x40 break const.pri 0x14 stor.pri 0x8 break const.pri 0x9 stor.pri 0x0 zero.pri retn ENDP PROC zombie_countdown break break stack -0x4A8 const.pri 0x858 addr.alt -0x4A8 movs 0x4A8 break load.pri 0x8 const.alt 0x14 jsless jump_0000 break push.c 0x10 push.c 0xD00 push.c 0x0 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 jump jump_0001 jump_0000: break load.pri 0x8 const.alt 0xA jsgrtr jump_0001 break push.c 0x64 push.c 0x0 push.c 0x3FE999999999999B push.c 0x3FF0000000000000 addr.pri -0x4A8 push.pri load.pri 0x0 bounds 0x9 pop.alt idxaddr.b 0x3 move.alt load.i add push.pri push.c 0x2 push.c 0x0 push.c 0x38 sysreq.c [BAD SYSREQ] stack 0x40 break dec 0x0 jump_0001: break push.c 0x8 push.c 0xD38 push.c 0x4 push.c 0x0 push.c 0x20 sysreq.c [BAD SYSREQ] stack 0x28 break dec 0x8 break load.pri 0x8 const.alt 0x1 jsless jump_0003 break push.c 0x0 push.c 0x850 push.c 0x0 push.c 0x848 push.c 0x0 push.c 0xF18 push.c 0x3FF0000000000000 push.c 0x38 sysreq.c [BAD SYSREQ] stack 0x40 jump_0003: stack 0x4A8 zero.pri retn ENDP PROC forward_cmdstart break break push.s 0x18 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 not jzer jump_0004 break const.pri 0x1 retn jump_0004: break break load.s.pri 0x18 const.alt 0x1 jeq jump_0005 break push.c 0x7 push.s 0x20 push.c 0x10 sysreq.c [BAD SYSREQ] stack 0x18 stor.pri 0xFA0 const.alt 0x1 and jzer jump_0006 break load.pri 0x8 move.alt zero.pri jsgeq jump_0006 break load.pri 0xFA0 const.alt -0x2 and stor.pri 0xFA0 break push.c 0xFA0 push.c 0x7 push.s 0x20 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 jump_0006: break push.c 0x7 push.s 0x20 push.c 0x10 sysreq.c [BAD SYSREQ] stack 0x18 stor.pri 0xFA0 const.alt 0x800 and jzer jump_0005 break load.pri 0x8 move.alt zero.pri jsgeq jump_0005 break load.pri 0xFA0 const.alt -0x801 and stor.pri 0xFA0 break push.c 0xFA0 push.c 0x7 push.s 0x20 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 jump_0005: break zero.pri retn ENDP 下面是你發的 複製程式 .DATA arr_000 array 2 fill 0x0 str_000 string "fvox/biohazard_detected.wav" arr_001 array 18 ( 0xE5 , 0x80 , 0x92 , 0xE6 , 0x95 , 0xB0 , 0x32 , 0x30 , 0xE7 , 0xA7 , 0x92 , 0xE6 , 0x8F , 0x92 , 0xE4 , 0xBB , 0xB6 , 0x0 ) str_001 string "1.0" str_002 string "Martin" str_003 string "forward_cmdstart" str_004 string "HLTV" str_005 string "event_round_start" str_006 string "a" str_007 string "1=0" str_008 string "2=0" str_009 string "fvox/ten.wav" str_010 string "fvox/nine.wav" str_011 string "fvox/eight.wav" str_012 string "fvox/seven.wav" str_013 string "fvox/six.wav" str_014 string "fvox/five.wav" str_015 string "fvox/four.wav" str_016 string "fvox/three.wav" str_017 string "fvox/two.wav" str_018 string "fvox/one.wav" str_019 string "zombie_countdown" arr_002 array 2 fill 0x0 mul_000 multiarray 10 - string "fvox/one.wav" string "fvox/two.wav" string "fvox/three.wav" string "fvox/four.wav" string "fvox/five.wav" string "fvox/six.wav" string "fvox/seven.wav" string "fvox/eight.wav" string "fvox/nine.wav" string "fvox/ten.wav" str_020 string "spk %s" arr_003 array 60 ( 0xE7 , 0x94 , 0x9F , 0xE5 , 0x8C , 0x96 , 0xE7 , 0x97 , 0x85 , 0xE6 , 0xAF , 0x92 , 0xE6 , 0xAD , 0xA3 , 0xE5 , 0x9C , 0xA8 , 0xE5 , 0xAF , 0xBB , 0xE6 , 0x89 , 0xBE , 0xE5 , 0xAE , 0xBF , 0xE4 , 0xB8 , 0xBB , 0xEF , 0xBC , 0x8C , 0x25 , 0x69 , 0xE7 , 0xA7 , 0x92 , 0xE5 , 0x90 , 0x8E , 0xE5 , 0x87 , 0xBA , 0xE7 , 0x8E , 0xB0 , 0xE6 , 0xAF , 0x8D , 0xE4 , 0xBD , 0x93 , 0xE5 , 0x83 , 0xB5 , 0xE5 , 0xB0 , 0xB8 , 0x0 ) str_021 string "zombie_countdown" var_000 variable ( 0x0 ) .CODE halt 0x0 PROC plugin_init break break push.c 0x1A0 push.c 0x180 push.c 0xF0 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 break push.c 0x0 push.c 0x1D8 push.c 0x7D push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 break push.c 0x348 push.c 0x328 push.c 0x318 push.c 0x288 push.c 0x260 push.c 0x28 sysreq.c [BAD SYSREQ] stack 0x30 zero.pri retn ENDP PROC plugin_precache break break push.c 0x368 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x3D0 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x440 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x4B8 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x530 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x598 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x608 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x678 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x6F0 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x758 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 break push.c 0x10 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 zero.pri retn ENDP PROC event_round_start break break push.c 0x0 push.c 0x850 push.c 0x0 push.c 0x848 push.c 0x0 push.c 0x7C0 push.c 0x4010000000000000 push.c 0x38 sysreq.c [BAD SYSREQ] stack 0x40 break const.pri 0x14 stor.pri 0x8 break const.pri 0x9 stor.pri 0x0 zero.pri retn ENDP PROC zombie_countdown break break stack -0x4A8 const.pri 0x858 addr.alt -0x4A8 movs 0x4A8 break load.pri 0x8 const.alt 0x14 jsless jump_0000 break push.c 0x10 push.c 0xD00 push.c 0x0 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 jump jump_0001 jump_0000: break load.pri 0x8 const.alt 0xA jsgrtr jump_0001 break push.c 0x64 push.c 0x0 push.c 0x3FE999999999999B push.c 0x3FF0000000000000 addr.pri -0x4A8 push.pri load.pri 0x0 bounds 0x9 pop.alt idxaddr.b 0x3 move.alt load.i add push.pri push.c 0x2 push.c 0x0 push.c 0x38 sysreq.c [BAD SYSREQ] stack 0x40 break dec 0x0 jump_0001: break push.c 0x8 push.c 0xD38 push.c 0x4 push.c 0x0 push.c 0x20 sysreq.c [BAD SYSREQ] stack 0x28 break dec 0x8 break load.pri 0x8 const.alt 0x1 jsless jump_0003 break push.c 0x0 push.c 0x850 push.c 0x0 push.c 0x848 push.c 0x0 push.c 0xF18 push.c 0x3FF0000000000000 push.c 0x38 sysreq.c [BAD SYSREQ] stack 0x40 jump_0003: stack 0x4A8 zero.pri retn ENDP PROC forward_cmdstart break break push.s 0x18 push.c 0x8 sysreq.c [BAD SYSREQ] stack 0x10 not jzer jump_0004 break const.pri 0x1 retn jump_0004: break break load.s.pri 0x18 const.alt 0x1 jeq jump_0005 break push.c 0x7 push.s 0x20 push.c 0x10 sysreq.c [BAD SYSREQ] stack 0x18 stor.pri 0xFA0 const.alt 0x1 and jzer jump_0006 break load.pri 0x8 move.alt zero.pri jsgeq jump_0006 break load.pri 0xFA0 const.alt -0x2 and stor.pri 0xFA0 break push.c 0xFA0 push.c 0x7 push.s 0x20 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 jump_0006: break push.c 0x7 push.s 0x20 push.c 0x10 sysreq.c [BAD SYSREQ] stack 0x18 stor.pri 0xFA0 const.alt 0x800 and jzer jump_0005 break load.pri 0x8 move.alt zero.pri jsgeq jump_0005 break load.pri 0xFA0 const.alt -0x801 and stor.pri 0xFA0 break push.c 0xFA0 push.c 0x7 push.s 0x20 push.c 0x18 sysreq.c [BAD SYSREQ] stack 0x20 jump_0005: break zero.pri retn ENDP 內容一樣-.- x0 |
引用 | 編輯
oscarbox2001
2010-03-06 09:00 |
5樓
▲ ▼ |
阿...
可是我的POD 從剛灌到現在 指有改過名字 但是他從不在殭屍出現前開槍.. 我也沒裝倒數不能開槍的Amxx x0 |
引用 | 編輯
01a2Bc3DeF
2010-03-06 09:08 |
6樓
▲ ▼ |
顯然是原本發的被大陸人盜走之後又被樓主轉貼囉
x0 |
引用 | 編輯
a7811311622
2010-03-06 10:29 |
8樓
▲ ▼ |
引用 | 編輯
Equation02
2010-03-06 11:29 |
9樓
▲ ▼ |
引用 | 編輯
jcorz85201
2010-03-06 12:04 |
10樓
▲ ▼ |
這樣才不會被秒殺=ˇ=
x0 |
引用 | 編輯
bugatti1024
2010-03-06 12:18 |
12樓
▲ ▼ |
原來重複了啊!!
本來還以為又有新版的說... x0 |
引用 | 編輯
f129096835
2010-03-06 19:42 |
13樓
▲ ▼ |
謝啦這個好用 不然BOT每次都亂打吵死了==
x0 |
引用 | 編輯
pk19860823
2010-03-14 11:57 |
16樓
▲ ▼ |
先來用看看好了!
每次都亂打! x0 |
引用 | 編輯
jackmcdon721
2010-03-16 15:01 |
18樓
▲ ▼ |
真的是沒有亂開槍嗎...?
x0 |
引用 | 編輯
gamesloader
2010-03-19 20:24 |
21樓
▲ ▼ |
感謝大大
來試試看 x0 |
引用 | 編輯
fsdvzcx1246
2010-03-20 20:29 |
22樓
▲ ▼ |
BOT都喜歡亂開槍
娜倒數結束他們會亂開槍嗎 x0 |
引用 | 編輯
wong19960928
2010-03-20 20:37 |
23樓
▲ ▼ |
請注明來源
x0 |
引用 | 編輯
fsdvzcx1246
2010-04-04 15:43 |
26樓
▲ ▼ |
不用買了
看他們亂開槍還滿好玩的 x0 |
引用 | 編輯
a0988851276
2010-04-17 14:50 |
29樓
▲ |
哈 看BOT多無奈
真幽默 x0 |