grabbing .\/1.smd
grabbing .\/2.smd
grabbing .\/3.smd
grabbing .\/4.smd
grabbing .\/5.smd
grabbing .\/6.smd
grabbing .\/7.smd
grabbing .\/8.smd
grabbing .\/idle.smd
BMP grenade-launcher-diffuse.bmp [752 380] (100%) 286528 bytes
BMP mw2_acr.bmp [544 548] (100%) 298880 bytes
BMP mw2_usp_silencer.bmp [244 64] (100%) 16384 bytes
BMP mw2_acr_ironsights.bmp [496 252] (100%) 125760 bytes
illegal parent bone replacement in sequence "idle"
"Bip01 R Hand" has "Bip01 R Forearm", reference has "Bip01 R Arm2"
我去搜寻之后找到一篇回覆 可是我看不懂.... 悲剧..........
Chech both skeletons out.Open the reference and the animation smd.
Check if the bones have the same stucture and the same names.
This should do it.
:EDIT:
To fix: Just copy the bones names part of the reference and paste it over the bones names part of the sequence. Seas to be the same renaming problem I have.
(Arm2 -> Forearm)