s159h367iu
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[type] ;武器类型(跟以前旧版NST_WPN的TYPE不一样了) [name] ;武器名称(这应该不用解释了.......) [model] ;模型名称(这也不用解释了.......) [p_model] ; P档模型(如果集合在一个模型里需要设定P_Sub的数字) [p_sub] ;下楼会解释 [p_sequence] ;下一楼会解释 [w_model] ;原理跟p档一样 [w_sub] ;下一楼会解释 , 但是原理跟p档一样 [sequence] ;楼下会解释 [dual] ;双持系列枪枝的参数 [group] ;我不知道......但应该是伤害自己的参数吧 [cswpn] ;改CS的哪一把 [damage] ;伤害值 [damage_zombie] ;对僵尸的专有伤害值 [damage_npc] ;对NPC(应该是指战神之章的NPC或只BOT(虚拟对手))的专有伤害值 [delay] ;应该是射速 [clip] ;子弹量 [ammo] ;后备子弹量 [ammo_cost] ;对专用枪枝的子弹金钱数(如M79和炼狱之怒或石破天惊那一类) [accuracy] ;精准度 [recoil] ;后座力 [shake] ;震动效果(调越大震动得越厉害,调越小震动得越小,后座力加震动效果看起来更逼真) [speed] ;走路移动速度(调越大就走得越慢(重)而调越小就走得越快(轻)) [knockback] ;击退力 [knockback_zombie] ;对僵尸专用的击退力数值 [knockback_npc] ;对NPC(我说过了,应该是指战神之章的NPC或只BOT(虚拟对手))专用的击退力数值 [reload] ;换弹时间(不必解释) [deploy] ;枪枝拿出来的时间(掏枪延迟时间) [fastrun] ;是否可冲刺(1为可以0为不行,还有枪枝要有特殊奔跑动作) [fastrun_speed] ;冲刺速度 [sound] ;枪声(等等在楼下会解释) [attack2] ;攻击方式(等等解释) [zoom_size1] ;开狙击镜后瞄准距离(等等解释) [zoom_size2] ;开狙击镜后瞄准距离(等等解释) [zoom_delay] ;开狙击镜延迟速度 [zoom_accuracy] ;开狙击镜后精准度 [zoom_recoil] ;开狙击镜后射击时的后座力 [zoom_speed] ;开狙击镜后走路移动速度(调越大就走得越慢(重)而调越小就走得越快(轻)) [sight_zoom] ;开特殊狙击镜瞄准距离 [sight_delay] ;开特殊狙击镜时要瞄准延迟时间 [sight_accuracy] ;开特殊狙击镜时射击的精准度 [sight_recoil] ;开特殊狙击镜时射击的后座力 [sight_speed] ;开特殊狙击镜时走路移动速度(调越大就走得越慢(重)而调越小就走得越快(轻)) [sight_time] ;这我不知道@@ [sight_model] ;等等解释 [shoot2_damage] ;按右键直接射击的威力指数 [shoot2_damage_zombie] ;按右键直接射击对僵尸的特殊伤害 [shoot2_damage_npc] ;按右键直接射击对NPC的特殊伤害 [shoot2_delay] ;按右键直接射击的射击速度 [shoot2_accuracy] ;按右键直接射击的精准度 [shoot2_recoil] ;按右键直接射击的后座力 [shoot2_shake] ;按右键直接射击得震动效果(调越大震动得越厉害,调越小震动得越小,后座力加震动效果看起来更逼真) [knife_time_attack] [knife_radius] [knife_angle_attack] [knife_multi_attack] [knife_damage] [knife_damage_zombie] [knife_damage_npc] [knife_knockback] [knife_knockback_zombie] [knife_knockback_npc] [knife_delay] [light_ammo] [light_ammo_cost] [light_damage] [light_damage_zombie] [light_damage_npc] [light_radius] [light_knockback] [light_knockback_zombie] [light_knockback_npc] [light_delay] [light_time_attack] [light_color_trail] [burst_recoil] [burst_delay] [burst_num] [cost] [team] [buy] [buy_mod] [damage2] [damage2_zombie] [damage2_npc] [knockback2] [knockback2_zombie] [knockback2_npc] [delay_hit] [delay2] [delay2_hit] [time_attack] [time_attack2] [time2_attack] [time2_attack2] [radius] [radius2] [multi_attack] [multi_attack2] [angle_attack] [angle_attack2] [effect] [effect2] [effect_model] [deploy2] [idle] [anim] [burn] [burn_sprite] [burn_chance] [burn_deplay] [burn_time] [burn_damage] [burn_damage_zombie] [burn_damage_npc] [burn_sound] [1_time_change1] [1_time_change2] [1_cswpn] [1_damage] [1_damage_zombie] [1_damage_npc] [1_delay] [1_clip] [1_ammo] [1_ammo_cost] [1_accuracy] [1_recoil] [1_shake] [1_speed] [1_knockback] [1_knockback_zombie] [1_knockback_npc] [1_reload] [1_deploy] [1_fastrun] [1_fastrun_speed] [1_sound] [1_attack2] [1_zoom_size1] [1_zoom_size2] [1_zoom_delay] [1_zoom_accuracy] [1_zoom_recoil] [1_zoom_speed] [1_sight_zoom] [1_sight_delay] [1_sight_accuracy] [1_sight_recoil] [1_sight_speed] [1_sight_time] [1_sight_model] [1_shoot2_damage] [1_shoot2_damage_zombie] [1_shoot2_damage_npc] [1_shoot2_delay] [1_shoot2_accuracy] [1_shoot2_recoil] [1_shoot2_shake] [1_knife_time_attack] [1_knife_radius] [1_knife_angle_attack] [1_knife_multi_attack] [1_knife_damage] [1_knife_damage_zombie] [1_knife_damage_npc] [1_knife_knockback] [1_knife_knockback_zombie] [1_knife_knockback_npc] [1_knife_delay] [1_light_ammo] [1_light_ammo_cost] [1_light_damage] [1_light_damage_zombie] [1_light_damage_npc] [1_light_radius] [1_light_knockback] [1_light_knockback_zombie] [1_light_knockback_npc] [1_light_delay] [1_light_time_attack] [1_light_color_trail] [1_burst_recoil] [1_burst_delay] [1_burst_num] [2_ammo] [2_ammo_cost] [2_time_change1] [2_time_change2] [2_damage] [2_damage_zombie] [2_damage_npc] [2_radius] [2_knockback] [2_knockback_zombie] [2_knockback_npc] [2_reload] [10_time_change1] [10_time_change2] [10_multi_attack] [10_angle_attack] [10_damage] [10_damage_zombie] [10_damage_npc] [10_radius] [10_time_attack] [10_time2_attack] [10_delay] [10_delay_hit] [10_speed] [10_knockback] [10_knockback_zombie] [10_knockback_npc] [10_effect] [10_deploy] 转YK的
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