小弟有一个不的的地方帮我解一解
[Config Value]
MAPS = hs_desertstorm, zs_lostcity
FREE_TIME = 5
ROUND_TIME = 2
MONEY_START = 500000
MONEY_MAX = 500000
MONEY_NEWROUND = 1
RESPAWN_WAIT = 30
WEAPON_STAY = 60.0
LEVEL_MAX = 100(lv max)
HUMAN_HEALTH = 100(解)
HUMAN_ARMOR = 1(解)
BOT_TOTAL_IN_MATCH = 30
BOT_TIME_APPEAR = 5(解)
BOT_TIME_CORPSE = 5(解)
BOT_DAMAGE_UP = 10(解)
BOT_DAMAGE_MAX = 100.0(解)
BOT_HEALTH_UP = 0.01(解)
BOT_HEALTH_MAX = 5.0(解)
BOSSROUND_TIME = 1200
BOSSROUND_SCORE = 0.0BOSSROUND_TIME_BOT_APPEAR = 2.0(解)
BOSSROUND_TIME_BOT_SPAWN = 2.0(解)
HEGRENADE_DAMAGE = 20(解)
HEGRENADE_RADIUS = 300(解)
BUYHP_HP = 1000000(买了+hp)
BUYHP_COST = 1(买hp的价钱)
BUYDMG_COST = 1(买攻的价钱)
SUPPLYBOX_APPEAR = 10(解)
SUPPLYBOX_TOTAL = 5(解)
SUPPLYBOX_COLOR = 0,160,0(解)
SUPPLYBOX_MODEL = models/nst_zombie/supplybox_hms.mdl
SUPPLYBOX_SOUND_PICKUP = nst_zombie/supply_pickup.wav
BOMB_TIMEWAIT = 2(解)
BOMB_TIMELUNCH = 2.0(解)
BOMB_NUM = 10(解)
BOMB_SPEED = 0.25(解)
BOMB_DAMAGE = 200(解)
BOMB_RADIUS = 400(解)
BOMB_HEIGHT = 500(解)
BOMB_SOUND_USE = nst_zombie/bomb_launch.wav
[Boss Monster]
MODEL = models/nst_monster/comanche.mdl
HEALTH = 50000000
HEALTH_MAX = 5.0(解)
SPEED = 220(解)
ATTACK_RANGE = 1(解)
FIRE_REFLEX = 0.5(解)
FIRE_SPEED = 10.15
FIRE_DAMAGE = 100
FIRE_RECOIL = 2
FIRE_SOUND = nst_monster/comanche/fire.wav
ROCKET_REFLEX = 2.5(解)
ROCKET_DAMAGE = 50(解)
ROCKET_RADIUS = 400(解)
ROCKET_NUM = 10(解)
ROCKET_SPEED = 0.1
ROCKET_RELOAD = 5.0(解)
ROCKET_SOUND = nst_monster/comanche/rocket_lauch.wav
ROCKET_SOUND_EXP = nst_monster/comanche/rocket_exp.wav
SOUND_IDLE = nst_monster/comanche/idle.wav
SOUND_DROP = nst_monster/comanche/drop.wav
SOUND_CRASH = nst_monster/comanche/crash.wav
thx