引用 | 編輯
daniel064857
2012-06-05 17:35 |
樓主
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x0
1.首先當然要在遊戲的選項把畫質設定到最低啦(廢話)2.將下面的指令儲存為autoexec.cfg,然後複製到C:\Program Files\Steam\steamapps\用戶名\counter-strike source\cstrike\cfg 建議關閉Steam雲端後再使用 用了之後畫面會非常、非常的差,但是FPS會高了很多,基本上所有source引擎的遊戲都可用 mod_forcedata "1" cl_weather "0" mp_decals "0" r_3dsky "0" fog_enableskybox "0" mp_decals "0" cl_decals "0" cl_playerspraydisable "1" cl_minmodels "1" r_decals "0" r_spray_lifetime "0" mat_shadowstate "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_shadows "0" blink_duration "0" r_eyes "0" r_flex "0" r_lod "5" r_rootlod "2" r_teeth "0" flex_rules "0" flex_smooth "0" cl_ragdoll_fade_time "0" cl_ragdoll_forcefade "1" cl_ragdoll_physics_enable "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" ragdoll_sleepaftertime "0" cl_phys_props_enable "0" cl_phys_props_max "0" props_break_max_pieces "0" r_propsmaxdist "1" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" adsp_debug "0" cl_clearhinthistory "1" cl_debugrumble "0" cl_rumblescale "0" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_debug_postprocessing_effects "0" cl_burninggibs "0" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_muzzleflash_dlight_1st "0" cl_ragdoll_collide "0" cl_show_splashes "0" func_break_max_pieces "0" glow_outline_effect_enable "0" lod_transitiondist "0" mat_aaquality "0" mat_alphacoverage "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bumpmap "0" mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_excludetextures "1" mat_fastnobump "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_hdr_level "0" mat_max_worldmesh_vertices "0" mat_mipmaptextures "1" mat_motion_blur_enabled "0" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "0" mat_picmip "2" mat_postprocess_x "0" mat_postprocess_y "0" mat_reducefillrate "1" mat_reduceparticles "1" mat_softwarelighting "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_software_aa_tap_offset "0" mat_specular "0" mat_trilinear "0" mat_wateroverlaysize "0" mp_usehwmmodels "0" mp_usehwmvcds "0" muzzleflash_light "0" rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_solid_maxalpha "0" rope_solid_maxwidth "0" rope_solid_minalpha "0" rope_solid_minwidth "0" rope_subdiv "0" rope_wind_dist "0" r_ambientboost "0" r_ambientfactor "0" r_ambientmin "0" r_avglight "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintg "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decalstaticprops "0" r_decal_cullsize "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" r_drawmodeldecals "0" r_drawspecificstaticprop "0" r_dynamic "0" r_eyemove "0" r_flashlightdepthtexture "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_forcewaterleaf "1" r_lightaverage "0" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_physpropstaticlighting "0" r_pixelfog "0" r_radiosity "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_staticprop_lod "4" r_updaterefracttexture "0" r_visualizeproplightcaching "1" r_waterdrawreflection "0" r_waterdrawrefraction "1" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlights "0" tf_particles_disable_weather "1" cl_predict "1" cl_predictweapons "1" cl_showpluginmessages "0" cl_forcepreload "1" cl_soundemitter_flush "1" mat_bufferprimitives "1" mat_clipz "0" mat_disablehwmorph "0" mat_disable_ps_patch "1" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_levelflush "0" mat_maxframelatency "0" mat_postprocessing_combine "1" mat_vsync "0" r_fastzreject "1" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_occlusion "1" r_unloadlightmaps "0" soundscape_flush "1" dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_async_fullyasync "1" snd_pitchquality "0" snd_spatialize_roundrobin "1" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" mat_queue_mode "-1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "0" r_queued_ropes "1" r_shadows "1" 3.在遊戲的啟動項加入 -dxlevel 81 在Steam右鍵Counter-Strike: Source>內容>設定啟動選項 裡面輸入 如果你的顯卡DX等級比8.1還低的話就可略過此步驟 轉貼: http://forum.gamer.com.tw/C.php?bsn=01473&snA=14908&tnum=2&subbsn=12 x0
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引用 | 編輯
東風谷霊夢
2012-06-05 19:03 |
2樓
▲ ▼ |
使用完畢我只得到
正在初始化遊戲資料... ------------------------------ 沒有動靜。 ------------------------------ Ctrl+Alt+Del....... ------------------------------ Work Status Counter-Stirke Source No Response 後續更新.. 可以...但是完全不能改模組 影片上傳完成。 原片截圖: 真和諧的死法.....(戰俘? 悲劇材質一景 人物全黑(汗" 沒有水花..... 悲劇材質之二 大家一起被俘吧(大抽風梗 這人質是怎樣....眨眼....舉雙手...影分身...裝萌?!@@" 嘛....就某種意義上來說 還是比某ST的畫面好-w-" x2 |